Getting started is simple!
You can check out the Help section of this site for more information on all the different ways you can randomize the game.
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If enabled, there will be three wood swords, two wood arrows, two blue rings, and two blue candles in the item pool. Collecting multiples of each will upgrade the item.
Adds the White Sword to the item shuffle pool
Adds the Magical Sword to the item shuffle pool. Important Note: If the Magical Sword is shuffled into a room that normally has a standing floor item it will become a drop item, meaning that you will need to defeat all enemies in the room in order for the Magical Sword to appear.
Adds the letter for the potion shop to the item shuffle.
Adds the Power Bracelet to the item shuffle pool.
Adds the coast heart container to the item shuffle pool.
Adds the blue candle, blue ring, wood arrows, and both baits to the item shuffle pool.
If selected, four heart containers, one magical shield, and one bait will be added to the item pool to replace the 3 magical shields, 2 baits, and take any hearts
The logic will not require killing any Blue Darknuts, Blue Wizzrobes, Gleeoks, or Patras to progress without making at least one sword upgrade and at least one ring available in logic.
Pressing select will cycle through your B button inventory instead of pause the game.
Chooses a random value (either literally or figuratively) for the "level-#" text displayed in dungeons.
Increases the scrolling speed of text displayed in caves and dungeons.